16th May 2004, 7:11 PM
Quote:I see exactly what you are saying there, but it is more along the lines of being able to go back and get what you missed from old enemies. For example, let's say you are a blue mage and want to learn Big Guard, but the only enemy that knows that move so you can experience it is at the beach area. If you killed all of them, you are out of luck. That goes for special one of a kind steals and other stuff.
Um, as in that you never have a choice that can't be redone? Console RPGs may follow that, but most PC RPGs don't. It can be annoying, if you do something and cut off some conversation or lose any chance of getting some item and don't realize it immediately and restart from before with a recent save, but... it's more realistic... though I'll admit that in a few games it has been annoying to have to redo something until I get it right, it's better that way... same for special items. Sure, you might not ever be able to get some things. Most RPGs don't let you go anywhere in the game at any time, so it's certainly possible... but it's a game, and you can't expect to be able to get everything... it's not realistic. Unless you use a FAQ that is. :)