15th May 2004, 11:04 AM
Quote:Anyway, I just hope they don't do what SOME U.S. RPGs do (not all) and make it so that there are only a limited number of enemies in the game. It's annoying when you've killed everything and are out of cash without the ability to renew it infinitly in a way that just FEELS right. Enemies in all RPGs, unless it's some sort of survival horror RPG where XP is a precious commodity, should be infinitly respawning.
I like it when games do that... though most don't do it that absolutely. For instance, Baldur's Gate. While zones have a specific number of enemies, a few will spawn every so often so you will do a fight or something if you walk across it several times. And there's always a chance of battles going between zones. And, of course, they give you enough quests and stuff that you never have a time where you'd rather be going over the same zones over and over just for money... :)
The action-RPG Baldur's Gate: Dark Alliance had it more like how you describe -- each enemy is alive once. No spawning, no regeneration. There are a limited number of enemies in the game and once they're dead there are no more. But I never had problems with money beyond what the game would want because, like almost all PC-style RPGs, you get plenty of stuff from the baddies to sell in the stores... :)
Really, I think that if you have to go back and run around zones you've already beaten for no reason other than to get money or experience (as opposed to on a sidequest or something like that), then it's a fault of poor design.