15th May 2004, 12:06 AM
There are a lot of games that lack customizable controls though. Some Nintendo games have them, such as Metroid 3, but most just don't because it's not really needed. What sort of change could one ask for in Super Mario Bros for instance? Nothing that would justify the effort spent in programming in the ability to change the controls to that at any rate. Mega Man too doesn't really need much in the way of customizing. In fact, the first 2D one I can think of that allowed even an alternate control MODE (ala the lock-on mode in OOT), was Megaman Zero and the various ways to use secondary weapons.
Speaking of, one small change would be nice for both GBA Metroid games. They shoudl give the same option MMZ had for secondary fire. Either mode a, where one holds the missile button to fire missiles. Or, mode b, where one presses the missile button to go into missile firing mode, then presses it again to revert. No holding there. I MUCH prefer mode b most of the time. Just a minor gripe really, it's just annoying to have to hold down the missile button throughout all boss battles.
Speaking of, one small change would be nice for both GBA Metroid games. They shoudl give the same option MMZ had for secondary fire. Either mode a, where one holds the missile button to fire missiles. Or, mode b, where one presses the missile button to go into missile firing mode, then presses it again to revert. No holding there. I MUCH prefer mode b most of the time. Just a minor gripe really, it's just annoying to have to hold down the missile button throughout all boss battles.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)