15th May 2004, 12:01 AM
It's probably a good thing, even by my opinion. It's just that if a game's battles are fun, the fact that they just come out from nowhere isn't too important to me. This does allow more control for the player though, ala the Chrono series and the Mario RPG series. That's always good. I suppose it's just not something I ever really had a problem with myself, but I can see how it could be one.
Anyway, I just hope they don't do what SOME U.S. RPGs do (not all) and make it so that there are only a limited number of enemies in the game. It's annoying when you've killed everything and are out of cash without the ability to renew it infinitly in a way that just FEELS right. Enemies in all RPGs, unless it's some sort of survival horror RPG where XP is a precious commodity, should be infinitly respawning.
Anyway, I just hope they don't do what SOME U.S. RPGs do (not all) and make it so that there are only a limited number of enemies in the game. It's annoying when you've killed everything and are out of cash without the ability to renew it infinitly in a way that just FEELS right. Enemies in all RPGs, unless it's some sort of survival horror RPG where XP is a precious commodity, should be infinitly respawning.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)