13th May 2004, 11:59 PM
Looks more like strategic movement than real time, which I much prefer. Also, it's still turn based from what I've seen in the trailor. http://www.eyesonff.com/files/file.cgi?file=Final Fantasy 12/final_fantasy_xii_trailer.mov (You'll need to copy that entire thing as is due to the glitchy nature of the link converter here.)
Anyway, it still looks like the classic fun, only with a bit of a tactics twist. Interesting change in ditching random encounters, though it was inevitable. I guess it's for the best anyway. Now as for battles in the actual environment instead of cut out into a seperate scene, they've been working on doing that from day one, and now it's finally been realized.
Anyway, it still looks like the classic fun, only with a bit of a tactics twist. Interesting change in ditching random encounters, though it was inevitable. I guess it's for the best anyway. Now as for battles in the actual environment instead of cut out into a seperate scene, they've been working on doing that from day one, and now it's finally been realized.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)