4th May 2004, 8:51 AM
You're right, it is adaptability. That's a really good point. Reflexes are the byproduct of adaptability since you're reacting to a pattern in animation or action. Master SSB:M players have amazing reflexes and that has everything to do with adapting to the characters fighting styles, speed, timing and other changing factors like what item you have, or might be used against you at any given time and of course what mode you're playing in.
Good point, DJ. I would say the underlining concept of adapting the player to ideals in interaction or story rhythm is one of the major pieces to the game development core. Adapting the audience to a particular style of storytelling is also important in film.
Good point, DJ. I would say the underlining concept of adapting the player to ideals in interaction or story rhythm is one of the major pieces to the game development core. Adapting the audience to a particular style of storytelling is also important in film.