3rd May 2004, 10:52 PM
it should also be noted that Virtua Fighter has a ceiling as far as how well the game can be played. For example, once you master the counter and block moves the only person that could beat you is someone who mastered block and counter breakers. Now if someone mastered the block and counter moves, AND the counter breaker moves they are completely unstoppable. Nothing can take them down. If a person with the same abilities versed him, it would be a long fight of seeing who can get a hit or grab in.
In SSB:M there is no ceiling. I could completely master Meteor attacks. But Meteor attacks take time to charge, not to mention how slow they are once they come out. I could master Smash attacks but then again, they're still slow and easy to block. I could master the swift attacks but then what do I do when a player comes at me with projectiles? What about grabbing and throwing? if I could master that i'm invincible right? Hell no. No matter what, no matter how good you are, there will be times where you left open for attack and you must take this in to consideration when strategizing your pattern. Because there's no "Learning limit" you can play against a human player in SSB:M for YEARS and never learn everything there is to do against a particular player since everyone who plays SS:B plays it uniquely; There is no "best way".
With Virtua Fighter, within 6 months I would be industructible to CPU or human players simply because I was able to memorize what moves I need at the right time I need them. Once you reach that apex; the gameplay is dead and quickly becomes stale. You've become so good, there is nothing more to do or learn. SSB:M will never have that problem - even the intermediate players can combat a master because the master will always be changing up his strat and techniques on the fly to combat the player's style, making limitless playability and still maintaining an order of what makes a player a good player, and what makes them bad.
A master SSB:M player though, will have reflexes like you've never seen before. I dont have it, i've only seen it at public challenges at comic shops and the like. But it's incredible, and is true gaming skill at its finest.
In SSB:M there is no ceiling. I could completely master Meteor attacks. But Meteor attacks take time to charge, not to mention how slow they are once they come out. I could master Smash attacks but then again, they're still slow and easy to block. I could master the swift attacks but then what do I do when a player comes at me with projectiles? What about grabbing and throwing? if I could master that i'm invincible right? Hell no. No matter what, no matter how good you are, there will be times where you left open for attack and you must take this in to consideration when strategizing your pattern. Because there's no "Learning limit" you can play against a human player in SSB:M for YEARS and never learn everything there is to do against a particular player since everyone who plays SS:B plays it uniquely; There is no "best way".
With Virtua Fighter, within 6 months I would be industructible to CPU or human players simply because I was able to memorize what moves I need at the right time I need them. Once you reach that apex; the gameplay is dead and quickly becomes stale. You've become so good, there is nothing more to do or learn. SSB:M will never have that problem - even the intermediate players can combat a master because the master will always be changing up his strat and techniques on the fly to combat the player's style, making limitless playability and still maintaining an order of what makes a player a good player, and what makes them bad.
A master SSB:M player though, will have reflexes like you've never seen before. I dont have it, i've only seen it at public challenges at comic shops and the like. But it's incredible, and is true gaming skill at its finest.