23rd February 2003, 1:30 PM
I like the ideas for the track editor data storage, but there's just a tiny problem. The less data stored means the more calculations the CPU has to do, and thus making for rather long loading times.
As far as online goes, I would go with PH and say there's no way Nintendo would support that. EXCEPT... I seem to recall reading somewhere about SEGA doing some sort of online... but I'm not sure. If true, though, what better way would there be to use it? One of us could create a track at home, upload it, and then Tendites across the world could go to their local arcades and we'd all race! That's one of the pluses of consoles... they're all the same! So as long as the game is programmed pretty well, lag could be a non-issue.
Hey, I can dream, can't I?
As far as online goes, I would go with PH and say there's no way Nintendo would support that. EXCEPT... I seem to recall reading somewhere about SEGA doing some sort of online... but I'm not sure. If true, though, what better way would there be to use it? One of us could create a track at home, upload it, and then Tendites across the world could go to their local arcades and we'd all race! That's one of the pluses of consoles... they're all the same! So as long as the game is programmed pretty well, lag could be a non-issue.
Hey, I can dream, can't I?