17th April 2004, 6:16 PM
Starshot: Found it hard to get across some platforms because of how the d-pad adapted to a game made for analog (in directions). Rogue Squadron: aiming was a pain at times because of the digital aiming.
These make the game harder to play without analog. You can certainly survive (I beat RS), but it's not as good (though the great graphics helped, for that game...)
Rayman 2: nothing of note (button for run is on the level of the button for run in Monkey Island 4 that I detailed above). BG&E: Kind of strange to use mouse for fire, and using mouse for one axis (two-directional movement) at times is weird. Oh, and buttons for run/creep.
Now, as I said, those three things are are legitimate complaints. However, they aren't ones that ruin the fun of the game, or make me less able to critisize what I see in it!
Oh, and I'd far rather talk about the other subjects that I made points for in previous days but you won't, you kept it coming just back to this stupid subject... because according to you I can't talk about anything else since I have the PC version.
Finally. I want you to explain something. How is using a thumb or several fingers a huge, majorly-game-affecting difference? I really want you to explain that, because I don't get it. Oh, sure, a gamepad is better for most console-style games, but in some cases they work better than others... and thumbs or fingers, I'd say, is one of the least of the problems with using a keyboard.
Oh, I thought of something... Oni! That's a PC game that was also on PS2, didn't allow gamepads, and had perfectly good controls (in a game I liked a lot)...
These make the game harder to play without analog. You can certainly survive (I beat RS), but it's not as good (though the great graphics helped, for that game...)
Rayman 2: nothing of note (button for run is on the level of the button for run in Monkey Island 4 that I detailed above). BG&E: Kind of strange to use mouse for fire, and using mouse for one axis (two-directional movement) at times is weird. Oh, and buttons for run/creep.
Now, as I said, those three things are are legitimate complaints. However, they aren't ones that ruin the fun of the game, or make me less able to critisize what I see in it!
Oh, and I'd far rather talk about the other subjects that I made points for in previous days but you won't, you kept it coming just back to this stupid subject... because according to you I can't talk about anything else since I have the PC version.

Finally. I want you to explain something. How is using a thumb or several fingers a huge, majorly-game-affecting difference? I really want you to explain that, because I don't get it. Oh, sure, a gamepad is better for most console-style games, but in some cases they work better than others... and thumbs or fingers, I'd say, is one of the least of the problems with using a keyboard.
Oh, I thought of something... Oni! That's a PC game that was also on PS2, didn't allow gamepads, and had perfectly good controls (in a game I liked a lot)...