14th April 2004, 3:16 PM
(This post was last modified: 14th April 2004, 3:21 PM by A Black Falcon.)
Quote:Name ONE PC game that controls like BG&E.
Every game that has ever used WASD and the mouse to look has some noticable similarities, as several reviews of the PC versions say!
Quote:You still don't have analog controls, the biggest thing missing from the PC version. Have fun living in the stone age, though.
You have analog look, and as for movement, it's not a big deal, especially with both a 'faster' and a 'slower' modifier... though I don't use them much. Except for running to get places faster. :)
Quote:Better would turn it into Wind Waker, and there isn't as much emphasis on combat in BG&E as there is in WW, plus the game is much shorter so there aren't a whole lot of battles
True... and as I said the combat is fun enough that I don't feel like it's bad or anything. It's fine. But it could have been more complex or challenging...
Quote:The story is better told than even Metal Gear Solid, even though that game has a much more complex story. What is with you and equating complex with good? A simple, well-told story can be better than a complex, not-as-well-told story. And did you even beat the game?
No, and I'm sure more story is coming (including some I won't expect, I hope), but it doesn't look like there's going to be some huge plot twist... oh little things sure but the overall story was obvious from the start. That's normal in games, true, but if you're going on story as a major game aspect I'd expect more complexity...
You're right that complexity doesn't mean better storytelling, though. And on that respect the game does do very well. But it's still simpler than I would prefer. And, as the IGN review says, heavy-handed in its message at times, for sure.
Oh yeah, and simplistic! I mean, in a true military dictatorship would they allow people to openly protest in the streets? And the rebel group sure lets you into their secret hideout quickly and which a bare minimum, as far as we can tell, of checking to see if you are who you say you are... it tells a good story but then these things come and say 'this isn't using the storytelling to be as complex as it could be', and it still works but as I said is a missed opportunity.
Oh, and before you again say how I like games with minimal stories as I said I like both kinds. And a good story is always a plus. Story can make a otherwise mediocre game good... or a good game great...
Quote:That's how all stealth games are, just not quite as easy. You can describe any type of gameplay simply and make it sound dumb.For example:
All you do in Mario is press right and jump. It's so dumb and EASY.
You said it yourself, 'just not quite as easy'... fine you don't want it fully realistic in a game like this, but it could be a whole lot more. *thinks, for instance, of Thief... (of an example of 'a whole lot more', but more than I could possibly hope from this game)*
Quote:That is ridiculous. In most PC games you can just press a button every five seconds to do a quicksave, so even if you make one tiny mistake you can go back half a second and fix it.
Sure. But DO you? No! You forget sometimes, and go back quite a ways! With this that never happens. See my point?
Quote:There are only three, maybe four genres on the PC that control well with the mouse and keyboard. And 99.9% of all third-person action or adventure games control like first-person shooters because that is the only way to make the controls good without having to support an analogue gamepad. Games like Zelda and Mario could never work well with just a keyboard and mouse, and BG&E is no exception. PC game reviewers have to compare BG&E with other games in the genre on that format... which there are none. The game is excellent but the controls terrible, but when it comes to non-FPS controlling 3D games, only console gamers care about good controls (especially analog controls). So even if the controls are terribly awkward and aren't even analog (an atrocity for a game like BG&E) then they give the game a good score, because frankly there's nothing better.
Wow, that's a ... strong statement... and quite biased. You take what they say and move it to a very strong statement that wasn't intended. Yes, that IGN article says that it's awkward and stuff, but they don't say that it's terrible and unplayable, or that it reflects horribly on the game! And they say you get used to it. That isn't quite the condemnation you have here.
No action-adventure games on the PC? Umm... you'd better explain what you meant, and fast, because it sounds like sheer insanity to me at least!
Gamepad vs Keyboard/Mouse? Depends on the genre. For a FPS keyboard/mouse is a million times better. For a platformer or 3d action/adventure? Gamepad probably is better, yes. But oh-so-dramatically-that-it-overwhelms-all? No, I doubt it very much.
The worst complaint I can think of is that they're a bit irritating at times because they clearly just mapped the gamepad to PC controls instead of fully redoing it for the best setup on a mouse (mouse especially, the keyboard portion is as good as you could expect)... as I said, with the axes. But that's an issue you get used to quickly.
Oh, have you played the PC version?