14th April 2004, 2:44 PM
http://www.pcgamer.com/reviews/review_2004-02-16a.html
Their complaints center around how the combat is simple and repetitive, not that the controls are bad. Seriously, where did you get that? I haven't seen any reviews yet that call the controls bad...
In dungeons, I'd say that it's easier than save-anywhere, actually. Why? Because unless you're saving every two minuites, you'd have to go back farther with a save anywhere than with this 'in the last room' save system! I'd say it's MORE generous than save anywhere. And as I said it keeps the game moving, but drops the difficulty a lot... I'd honestly rather that it was more restrictive. Not 'start at the beginning of the dungeon' or anything annoying like that, but not quite as simple as it is... as it is there's really no penalty for dying.
Also, I thought it was painfully easy to avoid detection... turn around. Find nearest pipe/door/etc. Go through. Wait a few seconds. Return. Again, it keeps the game moving but makes it so EASY...
You're right, it is well told. I just found it too simple for a game with as much storytelling as that... as I remember from IGN's review, it's a complaint that the story wasn't more complex. It's obvious from the start that Alpha Section is evil. They are. Okay, so there's a lot of story along the way... but I can't help but feel that it's a simplistic (if verbose for its genre) one. A missed opportunity perhaps...
Gauntlet... great game yes, and for that one simplicity is the best way it could be. It is more fun simple than it would be complex, I think. Each game is different. I like both simple games and complex, obviously. You know better than to say that I don't like complex games! Fine I like simple ones too, but that just means I like a variety of styles... and for this game, like PC Gamer (or IGN, I'm pretty sure)'s reviews say, the combat is just too simple for its own good. Oh, it's not like it isn't fun, it is (the combat). I just think it could be better...
Their complaints center around how the combat is simple and repetitive, not that the controls are bad. Seriously, where did you get that? I haven't seen any reviews yet that call the controls bad...
Quote:I never really noticed the whole spawning "problem" since I rarely ever died in the game, but yeah it is overall a bit too easy. And almost all PC games have save-anywhere functions which make it even easier than BG&E's generous respawning points, yet I don't hear you complaining about that.
In dungeons, I'd say that it's easier than save-anywhere, actually. Why? Because unless you're saving every two minuites, you'd have to go back farther with a save anywhere than with this 'in the last room' save system! I'd say it's MORE generous than save anywhere. And as I said it keeps the game moving, but drops the difficulty a lot... I'd honestly rather that it was more restrictive. Not 'start at the beginning of the dungeon' or anything annoying like that, but not quite as simple as it is... as it is there's really no penalty for dying.
Also, I thought it was painfully easy to avoid detection... turn around. Find nearest pipe/door/etc. Go through. Wait a few seconds. Return. Again, it keeps the game moving but makes it so EASY...
Quote:I can't believe you're complaining about the story as it's one of the most well-told video game stories to date. It's not a very complex story but the manner in which it is told is far better and more professional than most games(not counting pc adventures).
You're right, it is well told. I just found it too simple for a game with as much storytelling as that... as I remember from IGN's review, it's a complaint that the story wasn't more complex. It's obvious from the start that Alpha Section is evil. They are. Okay, so there's a lot of story along the way... but I can't help but feel that it's a simplistic (if verbose for its genre) one. A missed opportunity perhaps...
Quote:The combat is simple but fits the game just fine. For someone who loves titles like Gauntlet which are all about simple action, I'm surprised you're complaining.
Gauntlet... great game yes, and for that one simplicity is the best way it could be. It is more fun simple than it would be complex, I think. Each game is different. I like both simple games and complex, obviously. You know better than to say that I don't like complex games! Fine I like simple ones too, but that just means I like a variety of styles... and for this game, like PC Gamer (or IGN, I'm pretty sure)'s reviews say, the combat is just too simple for its own good. Oh, it's not like it isn't fun, it is (the combat). I just think it could be better...