14th April 2004, 9:58 AM
Twin Snakes got plenty of ads in Japan (they even made a series of commercials there, while we got NO commercials whatsoever), so I don't know why Konami or Nintendo didn't do anything about it here. True Konami was the publisher, but Nintendo co-developed the game and should have done something.
I've been reading a lot of theories on this sudden break-up and none of them really make any sense. Matt from ign suggested that it might have been an issue of creative differences and SK might have wanted more freedom, and while I considered that for a little while I don't believe it. Miyamoto made it very clear that they were allowing SK the freedom that they wanted. They didn't force TS upon them, it was offered. And while Nintendo has been saying that graphics and presentation are not important, games like WW and Metroid Prime prove that it doesn't affect all of Nintendo. Eiji Aunoma places great importance on storytelling, which is why Wind Waker had such a strong story compared to all of the other Zelda games. It also had a wonderful graphics engine and a terrific presentation. Metroid Prime, while not having a great story, also had great graphics and presentation and word has it that Prime 2 will have a deep story. You can see Nintendo's supposed philosophy in games like Mario Sunshine, Pikmin, and Pacman Vs., but it doesn't seem as though this is preventing all of their second and first-parties from going all out with what Nintendo says is unimportant.
I've been reading a lot of theories on this sudden break-up and none of them really make any sense. Matt from ign suggested that it might have been an issue of creative differences and SK might have wanted more freedom, and while I considered that for a little while I don't believe it. Miyamoto made it very clear that they were allowing SK the freedom that they wanted. They didn't force TS upon them, it was offered. And while Nintendo has been saying that graphics and presentation are not important, games like WW and Metroid Prime prove that it doesn't affect all of Nintendo. Eiji Aunoma places great importance on storytelling, which is why Wind Waker had such a strong story compared to all of the other Zelda games. It also had a wonderful graphics engine and a terrific presentation. Metroid Prime, while not having a great story, also had great graphics and presentation and word has it that Prime 2 will have a deep story. You can see Nintendo's supposed philosophy in games like Mario Sunshine, Pikmin, and Pacman Vs., but it doesn't seem as though this is preventing all of their second and first-parties from going all out with what Nintendo says is unimportant.