29th March 2004, 12:03 PM
Seamus Beakly (sp) was right when he said that Nintendo is like a big movie studio right who a little while after sound was introduced to movies refused to use sound because "the old way worked fine for us for decades so why change?". Nintendo (not just NOA) has mentioned in the past why their games don't have extensive voice work, and it's because they'd have to do voice work in a dozen different languages for all of the main territories. Unfortunately for Nintendo that's what all of the major studios are doing, and they're not lazy and cheap like Nintendo is. Yes it's hard work, but last time I checked Nintendo was the single largest developer in the world. It's inexcusable.