24th March 2004, 12:22 PM
My DV camera uses a touch screen on its viewer panel which is an LCD screen and there's no loss of vibrancy or contrast. It's probably just a cost issue which means it could be possible that one screen will seem more vibrant on the DS to save money.
When I first heard of a two screen game the first thing that came to mind was the obvious. In one screen you have your normal gameplay screen, in the other you have your menus, maps and what not. Another type could be the two player game window where the first player uses the D pad and the second player uses the A and B buttons, or other such configurations, though this seems a little impractical. The next idea that came to me was something much more ambitious.
I was playing Metroid: ZM and thinking about the DS and how it could affect a game like this. I started looking at what could be added to the other screen; wouldn't it be cool to have the 2nd screen for precise aiming? You press L or R to bring up the precise aiming view in the second window, which will be the creature or boss against a black background. While this image of the creature will be in 2-D it will be scalable and animated to create a mock 3-D. You can then position a target over particular areas of the creature (such as a place on the nose or underbelly) while still being able to control Samus (who would be locked in whatever direction the enemy is facing). The end result would be playing Zero Mission as per normal but have the ability to fire missiles right in to Ridley's chest from a first person perspective (2nd window) while still being able to avoid obstacles and dodge attacks in the normal side scroller fashion (first window).
Does that make sense?
It should also be noted that there are two CPU's for each screen. The only other type of technology that needs such a thing is stereoscopic VR goggles. It wouldn't be too much of a hassle to program the game to have two views of the same screen, only slightly different from eachother and have the player wear LCD glasses (terminator 2 the ride, but this would require the DS to use an attachment to alter the glasses) or a full pair of goggles, which could be upwards of $200... Unless the DS can strap to your face. :)
When I first heard of a two screen game the first thing that came to mind was the obvious. In one screen you have your normal gameplay screen, in the other you have your menus, maps and what not. Another type could be the two player game window where the first player uses the D pad and the second player uses the A and B buttons, or other such configurations, though this seems a little impractical. The next idea that came to me was something much more ambitious.
I was playing Metroid: ZM and thinking about the DS and how it could affect a game like this. I started looking at what could be added to the other screen; wouldn't it be cool to have the 2nd screen for precise aiming? You press L or R to bring up the precise aiming view in the second window, which will be the creature or boss against a black background. While this image of the creature will be in 2-D it will be scalable and animated to create a mock 3-D. You can then position a target over particular areas of the creature (such as a place on the nose or underbelly) while still being able to control Samus (who would be locked in whatever direction the enemy is facing). The end result would be playing Zero Mission as per normal but have the ability to fire missiles right in to Ridley's chest from a first person perspective (2nd window) while still being able to avoid obstacles and dodge attacks in the normal side scroller fashion (first window).
Does that make sense?
It should also be noted that there are two CPU's for each screen. The only other type of technology that needs such a thing is stereoscopic VR goggles. It wouldn't be too much of a hassle to program the game to have two views of the same screen, only slightly different from eachother and have the player wear LCD glasses (terminator 2 the ride, but this would require the DS to use an attachment to alter the glasses) or a full pair of goggles, which could be upwards of $200... Unless the DS can strap to your face. :)