23rd March 2004, 6:01 PM
Yes, about time indeed. Finally, the GCN will have the same size card as the other two systems. REALLY overdue. Switching around cards is annoying...
One thing though... Animal Crossing won't let you move the saved data. I can understand "copy" being disabled, but I really wish they allowed me to "move" it.
Honestly though, games getting better and more complex don't equal larger save files. Large save files come from one thing, more data that needs to be recorded. Graphics in a game are irrelevent, unless a save system is poor enough that it takes a screenshot of the game every time it saves *cough* most PC games these days *cough*. An example is pokémon, which while it's not a technically stunning game, requires a massive amount of saved data. Another example is Metroid Prime, which IS technically stunning, but uses just ONE block. Basically, all it saves is a check list, like most games should, though it's hard to really keep track of that check list and make sure it all saves right (don't want the system to record the item just BELOW (as in, below on the game's internal list) the one you picked up as collected during a save right?).
Anyway, one thing's for sure, the more games you have, the more space you need. Nintendo should have released this thing from the start, and charged the same price as the competitors did. It's lucky that the casual gamer has no idea how the blocks compare to each other so they don't know they are getting ripped off. We have the luxery of knowing from the start it's a poor value but getting it anyway because, well, we need it.
Anyway, this may be the last one I need. I have yet to need a new PS2 memory card, and only use my XBox memory card to bring saved data over to a friend's house (stupid KOTOR, not being efficient in saving data... file too large...). Besides that, I generally get around 20 games per system each generation anyway, so I doubt I'll fill it up before the N5 comes out.
One thing though... Animal Crossing won't let you move the saved data. I can understand "copy" being disabled, but I really wish they allowed me to "move" it.
Honestly though, games getting better and more complex don't equal larger save files. Large save files come from one thing, more data that needs to be recorded. Graphics in a game are irrelevent, unless a save system is poor enough that it takes a screenshot of the game every time it saves *cough* most PC games these days *cough*. An example is pokémon, which while it's not a technically stunning game, requires a massive amount of saved data. Another example is Metroid Prime, which IS technically stunning, but uses just ONE block. Basically, all it saves is a check list, like most games should, though it's hard to really keep track of that check list and make sure it all saves right (don't want the system to record the item just BELOW (as in, below on the game's internal list) the one you picked up as collected during a save right?).
Anyway, one thing's for sure, the more games you have, the more space you need. Nintendo should have released this thing from the start, and charged the same price as the competitors did. It's lucky that the casual gamer has no idea how the blocks compare to each other so they don't know they are getting ripped off. We have the luxery of knowing from the start it's a poor value but getting it anyway because, well, we need it.
Anyway, this may be the last one I need. I have yet to need a new PS2 memory card, and only use my XBox memory card to bring saved data over to a friend's house (stupid KOTOR, not being efficient in saving data... file too large...). Besides that, I generally get around 20 games per system each generation anyway, so I doubt I'll fill it up before the N5 comes out.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)