8th March 2004, 8:39 PM
Hookshot, boomerang, grappling hook, etc... get rid of it for all of them... though for the boomerang having a system for multiple hits would be okay. You're right though it'd need to work differently somehow, probably... having autotarget for enemies would be a very good idea.
As for my point what I mean is I like the story spaced out more, generally. With "content" between the story segments... oh WW has it but not enough. The game moves fast and it keeps throwing story at you... okay it's hardly a massive story but compared to previous Zelda games... yes, there is more of it, but it''s also more common with less in between the story parts... it's a complaint about easiness, to be precise. When a game is easy you progress fast and I'd rather you went slower and didn't have the story thrown at you at such a pace...
Oh, in SC if you beat each mission on the first try it'd be like SC in story speed but you generally don't do that. :D In WC3 that is possible most of the time so the game seems to move WAY faster.
As for my point what I mean is I like the story spaced out more, generally. With "content" between the story segments... oh WW has it but not enough. The game moves fast and it keeps throwing story at you... okay it's hardly a massive story but compared to previous Zelda games... yes, there is more of it, but it''s also more common with less in between the story parts... it's a complaint about easiness, to be precise. When a game is easy you progress fast and I'd rather you went slower and didn't have the story thrown at you at such a pace...
Oh, in SC if you beat each mission on the first try it'd be like SC in story speed but you generally don't do that. :D In WC3 that is possible most of the time so the game seems to move WAY faster.