15th February 2004, 3:08 PM
Indeed, that's the kind of corruption I can enjoy! Like Phazon!
-____-, I'll say that I agree that the whole map hunting thing IS rather boring. Don't get me wrong, I LOVE sailing around, but it's the whole idea of an entire major quest having me do nothing BUT sailing and such that I find utterly boring. Hard to explain, but I love sailing when I can say things like "land HO!" and have an island full of adventure that I'm heading to. It's NOT great fun when my goal is a small patch of water and a couple seconds waiting to fish up a triforce shard, with the end goal of sailing to another meaningless plot of ocean. I guess I'm saying that the thing that makes sailing so fun is the role playing I get to do with it, feeling like I'm on a grand adventure at sea.
You know, as I've said, this game could have done with even more delays. Great fun, just not enough is still my opinion. Had they tossed in a few dungeons for me to explore and solve (with some extra items, the game is also a little light on items compaired to other Zelda games, and no the seeds and fruits and necklaces and bait and stuff don't count) to find those triforce pieces (I wouldn't have minded sailing to find the switches to activate said dungeons ya know :D), and I wouldn't have a problem if instead of 8 shards, they had like 4 or 3 shards, thus only 4 or 3 dungeons, then I would likely have no problem. Indeed, the first time I thought this game might be a tad incomplete was when I was just GIVEN the 3rd pearl instead of going through a fishy water dungeon to get it. In fact, I expected the pearl would be stolen and hidden in some 3rd pearl dungeon before I got the chance to use it. Imagine my dissappointment when that did not come to pass. I'll also add that while it was fun, it was too easy. I never got stuck on any puzzles. Part of this is stuff like the "SHOOT THIS YOU MORON" curser that appears when you point your hookshot at the thing you are supposed to shoot at. A bunch of puzzles could have been tougher if the cursor was the same as the one in OOT, with nothing but a red dot that shows if the hookshot can reach that far or not.
I will say the sheer number of side quests do a nice job of expanding the gameplay. I just would have liked some more dungeon action and a little less of the dull variety of sailing (it being dull of course not due to any inherant difference in how one sails, but in the whole scenario of why you are doing the sailing).
-____-, I'll say that I agree that the whole map hunting thing IS rather boring. Don't get me wrong, I LOVE sailing around, but it's the whole idea of an entire major quest having me do nothing BUT sailing and such that I find utterly boring. Hard to explain, but I love sailing when I can say things like "land HO!" and have an island full of adventure that I'm heading to. It's NOT great fun when my goal is a small patch of water and a couple seconds waiting to fish up a triforce shard, with the end goal of sailing to another meaningless plot of ocean. I guess I'm saying that the thing that makes sailing so fun is the role playing I get to do with it, feeling like I'm on a grand adventure at sea.
You know, as I've said, this game could have done with even more delays. Great fun, just not enough is still my opinion. Had they tossed in a few dungeons for me to explore and solve (with some extra items, the game is also a little light on items compaired to other Zelda games, and no the seeds and fruits and necklaces and bait and stuff don't count) to find those triforce pieces (I wouldn't have minded sailing to find the switches to activate said dungeons ya know :D), and I wouldn't have a problem if instead of 8 shards, they had like 4 or 3 shards, thus only 4 or 3 dungeons, then I would likely have no problem. Indeed, the first time I thought this game might be a tad incomplete was when I was just GIVEN the 3rd pearl instead of going through a fishy water dungeon to get it. In fact, I expected the pearl would be stolen and hidden in some 3rd pearl dungeon before I got the chance to use it. Imagine my dissappointment when that did not come to pass. I'll also add that while it was fun, it was too easy. I never got stuck on any puzzles. Part of this is stuff like the "SHOOT THIS YOU MORON" curser that appears when you point your hookshot at the thing you are supposed to shoot at. A bunch of puzzles could have been tougher if the cursor was the same as the one in OOT, with nothing but a red dot that shows if the hookshot can reach that far or not.
I will say the sheer number of side quests do a nice job of expanding the gameplay. I just would have liked some more dungeon action and a little less of the dull variety of sailing (it being dull of course not due to any inherant difference in how one sails, but in the whole scenario of why you are doing the sailing).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)