10th February 2004, 5:49 PM
You know, I hate false choice like that. Yes, even in Zelda. It's great when games give you choices like those, but only if they have some effect, even if it's a small one, on how things progress. FF games for instance typically use them to determine small path selections or perhaps how you'll have to deal with some dungeon, or if you get some special item. However, in OOT and GS, it's all just an illusion. OOT is actually worse because you can't even really MAKE the "wrong" choice. You are just posed the same question repeatedly until you give the correct answer. Don't get me wrong, the game is awesome, and the way the question pops up with Zelda is truly hilarious *she stares at you with hopeful eyes* "Do you have the green glowing stone? Yes/No.", but really they should either toss out the questions like those entirely or actually have those answers affect something.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)