25th January 2004, 1:05 AM
(This post was last modified: 25th January 2004, 1:11 AM by A Black Falcon.)
Or maybe I just like to complain... :) (I do, I admit it...)
After all Zelda is my favorite console series and Metroid Prime is my second-favorite Cube game... I don't "hate" exploring. I didn't hate the original Metroid. I didn't finish it, by far, but I didn't hate it... with more savepoints and some kind of thing that reminds you where in the world you should be going next it'd be great... having to wander around the whole map near-randomly looking for places that use what ever your latest ability is is pretty annoying.
Sure I'm not great at a lot of games, I just like to play them... and yes they often do take me more hours than is 'average'. Oh well. Though it'd be quicker if I didn't stop every time I got really stuck, but I've been doing that for years... I sometimes look at FAQs but for things like this boss in Metroid Prime that doesn't help. I know what to do, after all... well, except for the part about not getting hit much when the thing comes at me...
Oh, and Jedi Knight is my favorite FPS. It has a lot of puzzles and levels that, while definitely linear (mostly), are frequently obtuse and often make it pretty hard to figure out where exactly you continue... you know which part of the level you should be in (well, usually...), but not how to progress. Puzzles really. That's one of the top reasons I love that game...
Without an automap it'd be REALLY hard. Oh, and the first half of Torment is very non-linear, and you have no idea of what your "goal" is for a while into the game and for a while after that you don't know what to do to move forward on it, but I loved that game from the start...
My point is that (in general now!) I just dislike these things when either A) the save system is bad or very inconvenient (hey I played PC games before console, I'm used to having decent save systems...), or B) (well usually AND B...) it is too nonlinear and they give you absolutely no clue of where you should be to continue. That second one isn't that common you know... it's mostly a problem with older stuff like the first two Metroids. Or the first Zelda, it's a really good game but with a better map it'd be more enjoyable I'd say... same with Final Fantasy Adventure.
Oh, and any FPS without an automap gets an automatic minus in my book.
After all Zelda is my favorite console series and Metroid Prime is my second-favorite Cube game... I don't "hate" exploring. I didn't hate the original Metroid. I didn't finish it, by far, but I didn't hate it... with more savepoints and some kind of thing that reminds you where in the world you should be going next it'd be great... having to wander around the whole map near-randomly looking for places that use what ever your latest ability is is pretty annoying.
Sure I'm not great at a lot of games, I just like to play them... and yes they often do take me more hours than is 'average'. Oh well. Though it'd be quicker if I didn't stop every time I got really stuck, but I've been doing that for years... I sometimes look at FAQs but for things like this boss in Metroid Prime that doesn't help. I know what to do, after all... well, except for the part about not getting hit much when the thing comes at me...
Oh, and Jedi Knight is my favorite FPS. It has a lot of puzzles and levels that, while definitely linear (mostly), are frequently obtuse and often make it pretty hard to figure out where exactly you continue... you know which part of the level you should be in (well, usually...), but not how to progress. Puzzles really. That's one of the top reasons I love that game...
Without an automap it'd be REALLY hard. Oh, and the first half of Torment is very non-linear, and you have no idea of what your "goal" is for a while into the game and for a while after that you don't know what to do to move forward on it, but I loved that game from the start...
My point is that (in general now!) I just dislike these things when either A) the save system is bad or very inconvenient (hey I played PC games before console, I'm used to having decent save systems...), or B) (well usually AND B...) it is too nonlinear and they give you absolutely no clue of where you should be to continue. That second one isn't that common you know... it's mostly a problem with older stuff like the first two Metroids. Or the first Zelda, it's a really good game but with a better map it'd be more enjoyable I'd say... same with Final Fantasy Adventure.
Oh, and any FPS without an automap gets an automatic minus in my book.