24th January 2004, 6:43 PM
No, I said that non-linearity is okay if done right and if you are given a reason or some kind of clue to progression... like Fallout -- you can do anything you want but the main story is nicely laid out. Or Torment. :) But in a action game, I'd rather it was like Prime and they had a general 'head in this direction' thing. Fusion was admittedly a bit strong on the hand-holding.
And you've got to admit that the original Metroid is pretty obtuse at times.
And you've got to admit that the original Metroid is pretty obtuse at times.