23rd January 2004, 10:59 AM
![[Image: nintendobs.jpg]](http://www.the3dresource.com/images/nintendobs.jpg)
:)
Quote:True, but so far nothing that would require lots of space.
I'm sure some could have used it... more voice, maybe? Though with the GBA's technical limitations increasing use of voice would mean having to cut other things, but with more space maybe you could have more music in stuff like Max Payne that has a lot of voice...
Quote:Actually with discs it's the exact same. Well, for the PS2 at least. Developers can use 700 MB CDs, 4.5 GB single-layer DVDs, or 9 GB dual-layer DVDs. So far the only game that I know of that needed a dual-layered DVD was Xenogears, but even if no PS2 games used it that would be beside the point. The capacity remains the same.
Hmm, that is a point... the PS2 does have different sizes. I assume X-Box does too... NGC doesn't though. Well unless you make it multi-disc... but there's a better reason for them to use bigger discs on those things where the profits are much larger than GBA profits...
And yes, if it's that much it well might not be worth it. Wonder what it'll end up here... $150, maybe, for a low-end estimate? $175?