13th January 2004, 3:47 PM
Quote:What I mean is that something like that could sell well in Japan for that price, but not over here. So I seriously doubt it'll cost that much in the U.S. But neither of us will no for sure until E3 at the earliest.
I'll repeat it again, prices in Japan are often slightly higher but not by huge amounts of money. $50 at most, I'd say, for consoles... so $400 might be in the realm of possibility as I have suggested, but not lower than that unless they want to lose huge amounts of money (which they are stating they do not want to do).
Quote:Again, there are no "strong limitations" that you know of!! And if there are limitations, it won't stop Sony from gaining the lead! Just look at the PS2 and it's dozens of flaws and limitations. Even today it sells more than the Gamecube and X-Box combined!
I have detailed them many times and they are definitely strong. This is different from the other consoles Sony has launched...
Quote:It sounded more like the laughable DJ kind of way.
Didn't mean it that way...
Quote:Do you have any idea how much money it would cost to develop new games for the IQue? Much more than they'd get from sales.
Not necessarially... but yes, most will be ports.
Quote:Luck had nothing to do with it, and that's just something a sore loser would say. Sony was able to take over the industry for these reasons (in no particular order), none of them being luck:
1) They offered much much more freedom to developers, even more than Sega did
2) Super-low licensing fees
3) Great marketing and PR; they know what people want and how to make games more accessable to the mainstream
4) Great third-party support because of reasons #1 & #2
5) They encouraged developers to make games for a more "mature" audience
And that was before the PlayStation brand name became so popular. I suppose you also think that luck is why Sony is still #1 with far inferior hardware, right? Boy, I bet they have a huge stash of four-leaf clovers!
#s 1 and 2 are good points. Those are indeed good things Sony did to draw in developers. But still in any other console climate they still would have failed... it took Nintendo and Sega's major mistakes to give them their opportunity. Luck. I mentioned #3. #4 was a result of #1, #2, and Square going PSX. #5 was true too but really is the same as #3...
Quote:That was a "problem" early on in Japan, but even then they still made bucketloads of money in software.
You underestimate it, for sure.
Need to go. Will finish later.