13th January 2004, 3:37 PM
Quote:How can anyone be so dense? Good grief...
Here we go again!
THE REASON WHY THE IQUE ONLY PLAYS N64 AND SNES GAMES IS BECAUSE THAT'S THE MOST RECENT NINTENDO HARDWARE THAT COULD BE SOLD FOR SO CHEAP!! THE MANNER OF DISTRIBUTING GAMES WAS DETERMINED BECAUSE OF THAT FACT!! IF THE IQUE COULD PLAY GAMECUBE GAMES THEN THEY WOULD USE A DIFFERENT METHOD OF DISTRIBUTING SOFTWARE!!
So... so stupid...
You still don't understand...
Look, if it played Gamecube games it'd be a Gamecube. If it played GB games it'd be a Game Boy. Nintendo isn't about to release a new hardware that works with another current hardware! So obviously it'll be older stuff, if it isn't a new higher-power system in either one of those categories... the iQue aims right for that niche and I think hits it. How would it do in the West? I don't know. There is definitely quite an appetite for SNES ports on GBA... sure some of that is people rebuying games for portability but I'm sure a lot of it is new buyers. As for N64 it is true that the games are widely available used, but some Nintendo system like these machines could have a even bigger selection and SNES games too... as I said it wouldn't light up the charts but I do think the market for older games (or just cheaper games) is definitely big enough for it to sell.
And again, the way the games are sold is a big part of the system! It wouldn't be an iQue and wouldn't be a seperate category from the NGC and GBA if it was a normal distribution system, so of course I'm only thinking of ways to sell games with that system... if the iQue was anything else it couldn't really stand at the same time as the NGC and GBA. Sega learned that when they tried to keep the 32X and Saturn on at the same time.
Quote:Actually I do know this for a fact because I paid attention to every single news item and interview at ign64, EGM, etc. back when the N64 was around! Nintendo made it very clear on several occasions that 64MB was the limit that they set! When the GBA came out Nintendo released official specs for the system and included with those specs were the numbers for cart capacity! At least 128MB
I have a NP issue from before the system came out that mentions the 900 megabit max cart size... and I remember reading all over the place that the 512 cart in RE2 wasn't the biggest possible, just the most anyone wanted to pay for given the high prices of cartridges...
Quote:The reason why it's an N64 and SNES instead of just an N64 (which could easily do SNES-quality graphics, naturally) is because that way they don't have to do any ports! Just the same games!!
Well yeah, it's meant to be a cheap system and that helps on that a LOT...