3rd January 2004, 9:36 AM
Quote:Originally posted by A Black Falcon
Look. In Civ II, you have zones of control. They are the zones around your cities -- that block in which building farms will bring food to the city in question. If someone tries to move into that area and you are at war with them you can diplomatically "request" for them to be removed. In Civ III, it works the exact same way. There are two diffrences, exactly. First, the lines are shown on the map instead of being invisible. And second, you can grow your territory with culture. That's it. But you are gravely mistaken that in Civ II there are not national areas of control. Your real problem is that the comps build in the little gaps between your cities...
And you know what? They do that in Civ III too! And it's just as annoying! The difference is just that you can grow your territory control area with high culture and thus give less space for those annoying little cities to be founded in.
Let me explain. Let's say I have a small continent in Civ II which I've upkept for centuries. The whole thing is improved, irrigation, roads, the works. There are also about, oh, 6 or so cities. Under Civ III rules, with enough culture, that whole continent is mine, and nobody else may build there, or even go there unless they're at war with me. As I said in my last post, do something like this for Civ II. Once sea travel becomes popular, your nearest neighbor will start popping cities up with 1 or 2 population, and yes, the DO mooch on your terrain improvements. That was my all-time annoyance with Civ II, and I was happy to see it rectified with 3
The Earthworker Race has ended. Everybody wins.