2nd January 2004, 11:03 PM
(This post was last modified: 2nd January 2004, 11:08 PM by A Black Falcon.)
Huh? That is just so wrong in every way...
Look. In Civ II, you have zones of control. They are the zones around your cities -- that block in which building farms will bring food to the city in question. If someone tries to move into that area and you are at war with them you can diplomatically "request" for them to be removed. In Civ III, it works the exact same way. There are two diffrences, exactly. First, the lines are shown on the map instead of being invisible. And second, you can grow your territory with culture. That's it. But you are gravely mistaken that in Civ II there are not national areas of control. Your real problem is that the comps build in the little gaps between your cities...
And you know what? They do that in Civ III too! And it's just as annoying! The difference is just that you can grow your territory control area with high culture and thus give less space for those annoying little cities to be founded in.
Erm... quadruple-posted because it wasn't posting for a long time... fixed it. :)
Look. In Civ II, you have zones of control. They are the zones around your cities -- that block in which building farms will bring food to the city in question. If someone tries to move into that area and you are at war with them you can diplomatically "request" for them to be removed. In Civ III, it works the exact same way. There are two diffrences, exactly. First, the lines are shown on the map instead of being invisible. And second, you can grow your territory with culture. That's it. But you are gravely mistaken that in Civ II there are not national areas of control. Your real problem is that the comps build in the little gaps between your cities...
And you know what? They do that in Civ III too! And it's just as annoying! The difference is just that you can grow your territory control area with high culture and thus give less space for those annoying little cities to be founded in.
Erm... quadruple-posted because it wasn't posting for a long time... fixed it. :)