6th December 2003, 7:44 PM
Quote: Actually, Secret of Mana had it handled well enough. Yes, you could get them stuck, but pathfinding was done well enough. Generally, you didn't want to leave without them anyway. There were only a few times were they got stuck often enough to get annoying. Nice thing was being able to alter their behavior, like if you wanted them to stay away from enemies so they didn't end up fighting when you just wanted to move on.
Huh? In SD3 when you leave the screen they are both next to you on the next one, no matter where they were... you can't leave without them...
And sure they are stupid, but they do a good enough job of walking up to enemies and hitting them with weapons to be a help in battle... somewhat.