6th December 2003, 3:05 PM
Actually, Secret of Mana had it handled well enough. Yes, you could get them stuck, but pathfinding was done well enough. Generally, you didn't want to leave without them anyway. There were only a few times were they got stuck often enough to get annoying. Nice thing was being able to alter their behavior, like if you wanted them to stay away from enemies so they didn't end up fighting when you just wanted to move on.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)