4th December 2003, 5:06 PM
I think possibly due to how they ended up porting a game that was for N64 /w expansion pak vs OOT, which was a game that didn't use it. Yeah, I have to say here that regardless of how tough it would have been, it's just bad craftsmenship to release a game with glaring glitches like that, ones they are aware of, and just include a little message apologizing for it. I mean, on the one hand the little sound glitches aren't very noticable at all. However, the crashing certainly is. It's a bonus thing though, almost free, except for the having to pay money in order to get it part :D (ABF, I swear if you point out that "it's not free then" I'm going to SLAP you, just enjoy the joke). If and when Nintendo ever decides to just sell this on it's own in a complete package, like I said earlier, they better fix these issues and include Master Quest.
A couple things. Kinda stupid that the OOT game doesn't just reuse the Master Quest edition's save file. Though, it does save a little space rather than creating a file big enough to store data for both original and MQ when only the original's getting used, I guess.
Second, why has Nintendo abandoned the select button on their consoles anyway? Gameboys still have them, but apparently Nintendo never forsaw a use for the select button on the N64 or the GCN. Really, on both systems there's the issue of old GB/NES games being run on a controller with the select button needing to be remapped to some awkward position. Fortunatly, considering what select was used for in Zelda 1 and 2 (did a true pause in Zelda 1, and used magic spells in Zelda 2), the remap works quite well. Oh yeah, the X button has been mapped to NES controller 2's Start+A combo, so pause either game (menu pause in Zelda 1, not true pause) and hit that button to save without dying. Wish they'd done that for Metroid 1 in Metroid Prime. Though, it's not that big an issue to just use controller 2 on the GCN to do the same thing with that port. Eh, oh well. I've been taking a naustalgia trip here anyway. I didn't even have a reason to get this collection at all to be honest (though I THOUGHT I did, thinking that video clip actually was that documentary), but for some reason I just gotta get perfect files on all the games all over again :D.
A couple things. Kinda stupid that the OOT game doesn't just reuse the Master Quest edition's save file. Though, it does save a little space rather than creating a file big enough to store data for both original and MQ when only the original's getting used, I guess.
Second, why has Nintendo abandoned the select button on their consoles anyway? Gameboys still have them, but apparently Nintendo never forsaw a use for the select button on the N64 or the GCN. Really, on both systems there's the issue of old GB/NES games being run on a controller with the select button needing to be remapped to some awkward position. Fortunatly, considering what select was used for in Zelda 1 and 2 (did a true pause in Zelda 1, and used magic spells in Zelda 2), the remap works quite well. Oh yeah, the X button has been mapped to NES controller 2's Start+A combo, so pause either game (menu pause in Zelda 1, not true pause) and hit that button to save without dying. Wish they'd done that for Metroid 1 in Metroid Prime. Though, it's not that big an issue to just use controller 2 on the GCN to do the same thing with that port. Eh, oh well. I've been taking a naustalgia trip here anyway. I didn't even have a reason to get this collection at all to be honest (though I THOUGHT I did, thinking that video clip actually was that documentary), but for some reason I just gotta get perfect files on all the games all over again :D.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)