30th November 2003, 10:11 PM
Nintendo made the first big push for easy 4-player console games with the N64... and they push the 4-player modes and connectivity multiplayer stuff all the time. So why not understand that when you don't have friends around you want to play that mode too? Its such a simple step...
And true, Mario Kart never had bots, but MK64 was a while back and at that point I can excuse them... MK64 added a lot of stuff to the game. But in '03? With a game that, unlike MK64, doesn't change the formula at all? No, I can't...
And as for extras in Nintendo games, what do you mean? It seems to me like they used to have the best quality games in every way, but recently they've degraded on some issues... they're still one of the best developers out there, but aren't as good as before.
And Nintendo has definitely dropped some of the things that attracted the hardcore Nintendo fans... look at the distinct lack of difficulty and the missing dungeons in TWW as the prime example, or SMS's lack of innovation and variety, etc... as OB1 said, a lot of the games on the Cube which have really gone the extra mile on some respects have been made by third parties... though I have to question you using F-Zero GX as an example. Sega did a pitiful job of improving the multiplay... I know I said this before, but it was just so obvious in X that it stunk that I am amazed that Sega didn't see that and come up with a way to do more than 4 cars in multi.
And true, Mario Kart never had bots, but MK64 was a while back and at that point I can excuse them... MK64 added a lot of stuff to the game. But in '03? With a game that, unlike MK64, doesn't change the formula at all? No, I can't...
And as for extras in Nintendo games, what do you mean? It seems to me like they used to have the best quality games in every way, but recently they've degraded on some issues... they're still one of the best developers out there, but aren't as good as before.
And Nintendo has definitely dropped some of the things that attracted the hardcore Nintendo fans... look at the distinct lack of difficulty and the missing dungeons in TWW as the prime example, or SMS's lack of innovation and variety, etc... as OB1 said, a lot of the games on the Cube which have really gone the extra mile on some respects have been made by third parties... though I have to question you using F-Zero GX as an example. Sega did a pitiful job of improving the multiplay... I know I said this before, but it was just so obvious in X that it stunk that I am amazed that Sega didn't see that and come up with a way to do more than 4 cars in multi.