4th February 2003, 3:42 PM
They only look good up close because there's no more than one single texture layer per surface. RL uses up to six (or was it eight?) texture layers per surface, which is why things look so great up close and far away (just look at the snow on Hoth). The textures in Halo look good when you're about one (in-game) foot away from them, max.
And Whitey, what on earth are you talking about? Have you never played a FPS on the cube before? All three versions of TS2 were pretty much identical, but I chose to get the Gamecube version because I prefer the controller for FPS's, mainly because of the perfect left analogue stick which allows for super-precise aiming.
And Whitey, what on earth are you talking about? Have you never played a FPS on the cube before? All three versions of TS2 were pretty much identical, but I chose to get the Gamecube version because I prefer the controller for FPS's, mainly because of the perfect left analogue stick which allows for super-precise aiming.