26th November 2003, 11:12 AM
Yeah that's what I thought. It'd take AI development more similar to an FPS game to get that working, totally different than racing AI.
And actually, the keep-a-hand-on-the-wall trick is the ONLY trick I've EVER used to solve a maze. Always works, UNLESS the maze is constantly shifting itself around, like that one episode of Voyager... As a human, I don't see a reason not to. For the computer, I think sending the AI through every possible path AT THE SAME TIME is the best option :D. Quantumy! (Not that I could begin to try that what with only knowledge of one-ata-time computing, the way ALL of them currently work...)
And actually, the keep-a-hand-on-the-wall trick is the ONLY trick I've EVER used to solve a maze. Always works, UNLESS the maze is constantly shifting itself around, like that one episode of Voyager... As a human, I don't see a reason not to. For the computer, I think sending the AI through every possible path AT THE SAME TIME is the best option :D. Quantumy! (Not that I could begin to try that what with only knowledge of one-ata-time computing, the way ALL of them currently work...)
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)