21st November 2003, 2:47 AM
Have you checked in your local used game stores? Around here I can usually find at least one or two copies of that game in my searches for other stuff.
I'll say this, Nintendo seems intent on putting Mario Bros in every single one of the GBA Mario games. Well, it does raise the chances of running into someone who can play a multiplayer game with you on the go I suppose.
Personally, I like the look of the game, backgrounds and all. While I had gotten used to the, uh... diagonal, er, angled... FFTA ARENA, style of view in SMRPG, this one's natural enough. I had been expecting yet a 3rd experimental art style, rather than something done before, though. SMRPG had it all CGd in a purposefully undetailed way. Paper Mario was NAMED after it's artistic style (in America anyway), so I suppose I was expecting yet a 3rd style for this one. Oh well, it's all good.
I like the voices and stuff. I find the Italian gibberish to be most amusing. Is green the color of cowards? I mean, Luigi used to be as brave as his brother, joining in on Mario's adventures all the time. Now though, he actually had to be FORCED to join up with Mario. Something happened... I call it "a total lack of storyline consistancy, like how you can get evil Bowser to take part in a go-kart race just out of the blue or something, which is Mario all over really so no complaining!". I've been meaning to shorten that.
Gameplay is nice too, though I've not gotten that far in. It's actually reminding me a bit more of SMRPG in the adventure field for some reason, except of course the new Luigi cooperation bits. I had to get used to making Luigi jump over cliffs as well as Mario, but oh well. The mini games seem very fun indeed. Also, I guess I should have expected neighboring kingdoms to a MUSHROOM land to be other sorts of vegetation lands. Where's Jack? The battle system has all the classic markings of a Super Mario RPG that's been there from the ol' SNES one, like classic timed attacks and dodges. Only now, it's added to with both characters having to worry about timing at once. The whole battle control scheme seems to change with each incarnation of the RPG series. That's to be expected. Well, the series has managed some pretty cool stuff going through 3 seperate developers. Anyway, I can't wait until I get to do those cool combo moves. The only confusing part is remembering that both A and B are confirm buttons, but for different characters. That's the entire new thing though, so I'll get used to it.
I'll say this, Nintendo seems intent on putting Mario Bros in every single one of the GBA Mario games. Well, it does raise the chances of running into someone who can play a multiplayer game with you on the go I suppose.
Personally, I like the look of the game, backgrounds and all. While I had gotten used to the, uh... diagonal, er, angled... FFTA ARENA, style of view in SMRPG, this one's natural enough. I had been expecting yet a 3rd experimental art style, rather than something done before, though. SMRPG had it all CGd in a purposefully undetailed way. Paper Mario was NAMED after it's artistic style (in America anyway), so I suppose I was expecting yet a 3rd style for this one. Oh well, it's all good.
I like the voices and stuff. I find the Italian gibberish to be most amusing. Is green the color of cowards? I mean, Luigi used to be as brave as his brother, joining in on Mario's adventures all the time. Now though, he actually had to be FORCED to join up with Mario. Something happened... I call it "a total lack of storyline consistancy, like how you can get evil Bowser to take part in a go-kart race just out of the blue or something, which is Mario all over really so no complaining!". I've been meaning to shorten that.
Gameplay is nice too, though I've not gotten that far in. It's actually reminding me a bit more of SMRPG in the adventure field for some reason, except of course the new Luigi cooperation bits. I had to get used to making Luigi jump over cliffs as well as Mario, but oh well. The mini games seem very fun indeed. Also, I guess I should have expected neighboring kingdoms to a MUSHROOM land to be other sorts of vegetation lands. Where's Jack? The battle system has all the classic markings of a Super Mario RPG that's been there from the ol' SNES one, like classic timed attacks and dodges. Only now, it's added to with both characters having to worry about timing at once. The whole battle control scheme seems to change with each incarnation of the RPG series. That's to be expected. Well, the series has managed some pretty cool stuff going through 3 seperate developers. Anyway, I can't wait until I get to do those cool combo moves. The only confusing part is remembering that both A and B are confirm buttons, but for different characters. That's the entire new thing though, so I'll get used to it.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)