3rd February 2003, 10:16 PM
Quote:Originally posted by MgL
I wish that any of you could explain to me how the PS2 (HD isn't out yet) or GC could run Halo's huge ass levels as smoothly without any hard drives? Hmmm?
You don't need a HDD to have large levels. Have you ever played Jak & Daxter? An entire game where there is only one load time. The entire world is renderred, with no stoppages for loading. Halo, on the other hand DOES stop to load (recache) every once in a while.
What about Haven? Interplanet travel, but the game doesn't stop. You are in outer space, you fly down, land on the planet, then go around and platform like you've never platformed before. Without any load times.
Or what about The Getaway? The entire city of London (well, at least the inner city) recreated, without any load times. Even as you enter the buildings, cross the Thames river or what have you.
In comparison, Halo has rather small levels. Gee, good thing XBox has the HDD

Quote:Oh, and don't knock theXbox's power OB1. Im just saying that the other systems will have problems with the port. The Xbox had a problem with Substance, and the PS2 version of Splinter Cell while good looking is not favorable to the XBOX.
Of course the other systems would have problems if it was nothing more than a mere port. But that's not what you meant, when you said
Quote:I don't think neither the GC or PS2 can handle Halo. Only the power of X is capable of doing that.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!