18th November 2003, 3:51 PM
Quote:That was a joke? I thought you were at least somewhat serious...
I was being smug in a jokingly manner.
Quote:And OoT might be, but the question then is the quality of the emulator (if they just run a emulated rom on the disc, which I'm sure they do)...
Then why the problems with MM if it's simply being emulated?
Quote:Yes, I did. And yeah, let's hope the issues are minor...
You know, most people are going to think that we're arguing since we're using quote boxes.
Quote:I already told you why they did it! Its for competitive balance on B.Net! They don't want the people with powerful computers having a built in huge advantage like they do in any other topdown multiplayer game with changable resolutions...
So the problem is that players would be able to zoom out further? That doesn't make any sense. If you increase the resolution in a 3D game then all it does is stretch the textures to fit the higher resolutions. Sort of like using a 640x480 resolution wallpaper on a monitor that's set at 1600x1200 and stretching it to fit the screen size. Of course it's great if there are different images for the different resolutions, but most developers don't do that. Well, it's a lot more complicated than that but I forgot the details.
Quote:Yeah, there's a N64 Master Quest rom. Haven't played it much, though... but I think it runs okay. Its based on OoT's engine and OoT is one of the games that runs fine...
Boot up the game and keep the framerate counter on. See if you notice a difference in actual running speed if it gets above 30 fps.