17th November 2003, 9:02 PM
Gamespot says that its running exactly the same as the previous NGC WW freebie disc, so yes, I think it is running at 30. (lazy people, never clicking links...)
Yeah... having a note in WW that there's a problem in the emulation is definitely lazy. I just have to hope that its because its some really hard thing and not just sheer laziness... but it doesn't look too encouraging to see MM sound like its worse on the Cube than it was on N64.
It shows how much Blizz cares. If they were anyone else they'd have released the game with that unfairness fully present and people running at high rezes would see far farther... the graphics would all be way smaller (since increasing it reduces the size of everything if you don't redo the graphics), but you'd have a huge tactical advantage (like in many other RTSes). Them doing that was just showing how much attention they pay to the details...
It was impossible to control, anyway... can't remember exactly what it was, but the game was barely playable.
The explanation of the control schemes for the NES games was nice, though... I think it'll work fine that way. And as for Master Quest... it looks like its not there.
Well, let's just say that I'm happy I got a N64 rom (yes, there is one...) of the thing. :)
Quote:Oh that's just great. You get a notice while playing MM which tells you that the game is fucked up because of the N64-to-GC conversion?? Talk about lazy porting beyond belief!
Yeah... having a note in WW that there's a problem in the emulation is definitely lazy. I just have to hope that its because its some really hard thing and not just sheer laziness... but it doesn't look too encouraging to see MM sound like its worse on the Cube than it was on N64.
Quote:What Blizzard did was very strange and is not what most PC developers do with their games. They use the same textures for all of the different resolutions.
It shows how much Blizz cares. If they were anyone else they'd have released the game with that unfairness fully present and people running at high rezes would see far farther... the graphics would all be way smaller (since increasing it reduces the size of everything if you don't redo the graphics), but you'd have a huge tactical advantage (like in many other RTSes). Them doing that was just showing how much attention they pay to the details...
Quote:I doubt what happened was that the game actually became much faster, but if that's what you said then fine. It could be that the developers did their calculations based on the number of frames per animation instead of the amount of time it takes for each animation (which is how it's done almost all of the time). Quake 3 is one of those games where the higher framerate you get then the higher you can jump off of ramps and things like that, but that is not how most PC games are programmed. If I hadn't played a ROM of OoT then I could believe that this was the case with that game, but I didn't and the speed did not change.
It was impossible to control, anyway... can't remember exactly what it was, but the game was barely playable.
The explanation of the control schemes for the NES games was nice, though... I think it'll work fine that way. And as for Master Quest... it looks like its not there.
Well, let's just say that I'm happy I got a N64 rom (yes, there is one...) of the thing. :)