17th November 2003, 6:54 PM
Quote:Sorry, OB1... this is one of those things where I wish I had been wrong, but unfortunately seem to be right.
http://www.gamespot.com/gamecube/ac...ew_6083637.html
Nice controls/porting impressions. Read! Unless you don't believe Gamespot?
Oh that's just great. You get a notice while playing MM which tells you that the game is fucked up because of the N64-to-GC conversion?? Talk about lazy porting beyond belief!
Quote:I just have to disagree. About resolution... look, when you increase resolution everything shrinks. This is an objective and incontestible fact. So, in a top-down game, you can see farther if you do not adjust the art. That gives the person with the better computer a large advantage. What I was specifically referencing there was what Blizzard did with Warcraft III -- redid all the graphics for each resolution so that at all of them the sizes of everything would be the same, providing for increased quality and clarity at high resolutions without the unfairness inherent in the idea in many other games.
What Blizzard did was very strange and is not what most PC developers do with their games. They use the same textures for all of the different resolutions.
Quote:And as for framerate... well, I think all I need to do is mention my example of Moto Racer 2 again (and yes, that is a 3d game!) to show that changing framerates can definitely have unintended consequences... if you make a whole game designed for the controls to be at a specific speed and then suddenly they get twice as smooth you could majorly mess things up!
I doubt what happened was that the game actually became much faster, but if that's what you said then fine. It could be that the developers did their calculations based on the number of frames per animation instead of the amount of time it takes for each animation (which is how it's done almost all of the time). Quake 3 is one of those games where the higher framerate you get then the higher you can jump off of ramps and things like that, but that is not how most PC games are programmed. If I hadn't played a ROM of OoT then I could believe that this was the case with that game, but I didn't and the speed did not change.
Quote:There's still a reason they didn't do it to start with, and that's likely it. What, ya saying LL and lazy, who are TAKING computer animation classes, are full of it? Are you taking those classes? We never said it couldn't be done, just that it wouldn't be that easy.
Actually you guys did say that it couldn't be done. Of course it's not going to be easy for Nintendo to port some N64 games over the GC, but that should not be an excuse. They're professionals and this kind of laziness is pathetic.