24th October 2003, 3:35 PM
Quote:Name one exception.
The one a little while ago where you said DJ wasn't trustworthy. :)
Uhh... other than that... I know there have been a few. DJ would probably remember some... I can't, offhand. I do remember a few, though... but as you say, not many.
Quote:Secrets and hidden passages are easy to find in the Metroid games and there are a lot of clues pointing them out, you just have to know how to look (look at your map for inconsistencies like walls that end but leave open space, etc.). You're just not going to see a big sign saying "secret right here!!". Now Super Metroid is definitely much more non-linear than Fusion and I did get lost quite a few times the first time I played it, but Fusion was just so linear and easy to go through that I'm surprised you got lost or confused. Now if you were playing Metroid II then I'd totally understand you. The lack of the map in that game coupled with the fact that almost every single area looked identical to the next made it a very confusing game to play.
I just don't get how its supposed to be so easy to find some of those things... unless you know the game. Okay, so this room is on the end of a cooridor I need to continue on... but I didn't think of shooting at the floor... or this other area, I knew the exact screen I had to get through but finding that one square with the hidden passage in it was a pain...
Easy? Not really.... not unless you're lucky, if you haven't played games quite like this before.