24th October 2003, 2:20 PM
Quote:I don't recall her ever staying in an argument or debate for more than a few posts.
Often true... there are certainly exceptions, but often true.
Quote:Which is why you should blaim your own skills, not the game itself.
I'm okay at 2d games... its not like I haven't been playing them for many years... its just that stuff like that annoys me. Make the path you must follow hidden if you must but give me more clues, visual or otherwise...
Take Jedi Knight. Totally different genre, I know, but that FPS had one of the least clear paths to progress of any FPS I can think of. And yes, I got stuck fairly often in it since there were many parts where it didn't give you a good idea at all how to progress... but it had an automap, which was invaluable and helped a lot.
In this case I think that just making some kind of indication where the REQUIRED (I'm all for hiding the non-required hidden paths and walls and stuff... there's no problem there...) things are would help a lot!
At least for first-time people in the series. DJ said that Super Metroid was her first game in the series and she found finding the secrets tough... not as tough as I do, but tough.
Oh, and I have noticed when I play it again that playing it has gotten me somewhat better at being able to tell where stuff is... or at least which screens in general to super bomb. :)