22nd October 2003, 3:53 PM
Quote:I'm right about everything in this conversation.
I disagree. :)
Quote:There are maybe one or two invisible passages that you need to find in order to progress through the game, and they're very easy to find. It's very difficult to get lost or stuck in Fusion.
No its not. Lost? Yeah, that'd be hard. But stuck? Easy! For people without much Metroid experience, certainly... it takes quite a while until you get used to being able to spot where the game might hide false walls and hidden bricks and stuff. I am better at it now but the frusteration curve to get it was quite annoying at times... and the game, while it tells you where to go, doesn't tell you how to get there -- you have to figure out the puzzles yourself... and its often far from obvious how to get through. You don't seem to get that at all... wasn't it like that when you played the first Metroid?
Quote:Play the game again and you'll see what I mean.
I played it for a little while right before posting that...
Quote:It's extremely simple once you figure out how exactly it works. Same thing goes for the wall jump in Super Metroid. In SM the trick is to press in the direction you want to jump you right before you press jump as soon as you hit a wall. It took me a while to get that when I was little. It's all about rhythm. Same thing goes for multiple bomb jumps and the screw attack, although the screw attack is definitely a hundred times easier to perform than the bomb jump.
Yeah, once you get it its a lot easier... but until then? Its a major pain... getting out of that first room where you get it was quite hard.
Bomb jumps? I have no idea at all how to do that. Never have accomplished it in either Prime or Fusion, I think...
Quote:See? That's because he's cheap.
All this talk makes me want to beat Prime again.
I still would disagree... he's hard, and seems cheap, but once you 'get' him if you're careful I think it'd be perfectly possible to get past him without being hit much.