20th October 2003, 12:54 PM
(This post was last modified: 20th October 2003, 1:05 PM by A Black Falcon.)
I seriously doubt that you really understand what I have been saying. Your reactions are quite odd compared to what I'm actually saying...
Bombs reveal those tiles, sure, but not bullets. And bombs won't destroy a tile you have to shoot with bullets, or even say that it is a shootable tile... there is no 'bullets' tile. :)
Just go play Fusion. Note that bullets don't reveal those tiles that some ability of yours or another will destroy, only bombs or that specific ability...
Never? No, that's clearly not true. I've now beaten Fusion and gotten somewhere in Prime... :)
As for the other games, though... no, not much. I did play Metroid (NES) some in Prime, and it is really hard... between no map and no clues you really do have to randomly wander around until you find where you want to go. That can be fun sometimes but I definitely prefer it when either I know where to go or I can get clues to that effect or I know that what I'm doing is helping me to get through the game... Super Metroid is clearly better since it has a map, but I haven't played that one much.
Yeah, I know.
Yeah, Fusion did have some tough bosses...Nightmare was probably hardest, though. That boss was really hard. Though that robot thing where you hang on the celing the whole battle (the first time you fight it, not the second one) was also quite hard until I figured out the trick... and the SA-X. Thankfully its second form was easy... but then that final X blob thing was tough. And then the final boss was easy. Kind of strange... but appreciated, given that you must fight all four bosses without saving.
I wouldn't say Prime is too hard... its probably a good difficulty. Its just challenging. Definitely harder than Fusion, though... many, many hours longer for certain. And while the bosses might not be quite as challenging, they're tough enough...
Fusion is certainly more linear, but Prime so far has been reasonable... and I like the hint system. Sure, often I would have gone in that direction anyway, but it is nice to be sure that you aren't just wandering around in some area which won't get you anywhere for a lot longer in the game...
Quote:You've NEVER actually played a Metroid game before, have you? I'm serious, ABF. If you shoot a wall in Metroid Fusion (or Super Metroid, or Metroid Prime, etc.) that required a bomb to pass through, you'll see a bomb icon! Same things goes for every other kind of weapon! I don't see how it's possible that you never noticed that before, unless you poor hot sauce over your eyes each time you play Metroid Fusion. It defies all logic. It even defies all nickdaddyg logic.
Bombs reveal those tiles, sure, but not bullets. And bombs won't destroy a tile you have to shoot with bullets, or even say that it is a shootable tile... there is no 'bullets' tile. :)
Just go play Fusion. Note that bullets don't reveal those tiles that some ability of yours or another will destroy, only bombs or that specific ability...
Never? No, that's clearly not true. I've now beaten Fusion and gotten somewhere in Prime... :)
As for the other games, though... no, not much. I did play Metroid (NES) some in Prime, and it is really hard... between no map and no clues you really do have to randomly wander around until you find where you want to go. That can be fun sometimes but I definitely prefer it when either I know where to go or I can get clues to that effect or I know that what I'm doing is helping me to get through the game... Super Metroid is clearly better since it has a map, but I haven't played that one much.
Quote:You've barely gotten anywhere in that game.
Yeah, I know.
Quote:I found all of Fusion's stuff in less than 7 hours. It took well over three times that long to find everything in MP. It's definitely harder to find stuff since you're dealing with more than just two dimensions.
Yeah, Fusion did have some tough bosses...Nightmare was probably hardest, though. That boss was really hard. Though that robot thing where you hang on the celing the whole battle (the first time you fight it, not the second one) was also quite hard until I figured out the trick... and the SA-X. Thankfully its second form was easy... but then that final X blob thing was tough. And then the final boss was easy. Kind of strange... but appreciated, given that you must fight all four bosses without saving.
Quote:I found Prime to have a perfect difficultly; not too hard, not too easy. Fusion on the other hand was much more of a challenge because of some of those insane bosses.
I wouldn't say Prime is too hard... its probably a good difficulty. Its just challenging. Definitely harder than Fusion, though... many, many hours longer for certain. And while the bosses might not be quite as challenging, they're tough enough...
Quote:What??! The two games have the exact same kinds of walls!! If it requires a simple blaster shot then that's all it will take! If it takes a bomb then you'll see a bomb icon! If it takes a missile then you'll see a missile icon! THEY'RE THE EXACT SAME IN THAT REGARD!! If you take off the crappy cheating hint system from Metroid Prime then you'll get lost MUCH more often than you did in Fusion. Fusion is very linear while Prime is not. Seriously, judging by your very ignorant comments I find it hard to believe that you played either game for more than two minutes each.
Fusion is certainly more linear, but Prime so far has been reasonable... and I like the hint system. Sure, often I would have gone in that direction anyway, but it is nice to be sure that you aren't just wandering around in some area which won't get you anywhere for a lot longer in the game...