20th October 2003, 12:44 PM
Quote:Second... uh, no.
That isn't just exploration! Zelda has exploration, and I love those games... or Mario 64. That has exploration too. Its not about having to explore... sure, I do appreciate in many games having a linear path to follow, but open games are fine sometimes too... I just want SOME clue about how to proceed. If the walls that had some kind of special tile were a different color, or even if just some (the ones you need to shoot/bomb/walk through to get through the game) were, it'd be SO much better...
You've NEVER actually played a Metroid game before, have you? I'm serious, ABF. If you shoot a wall in Metroid Fusion (or Super Metroid, or Metroid Prime, etc.) that required a bomb to pass through, you'll see a bomb icon! Same things goes for every other kind of weapon! I don't see how it's possible that you never noticed that before, unless you poor hot sauce over your eyes each time you play Metroid Fusion. It defies all logic. It even defies all nickdaddyg logic.