31st January 2003, 9:47 PM
(This post was last modified: 31st January 2003, 9:53 PM by Dark Jaguar.)
Yeah, having to recieve a steady stream of data for 29 other cars, each one travelling CONSTANTLY at a VERY high speed relative to the level, as opposed to the low speed travel in an FPS or many other games (this includes fighters, I don't see how those could lag that much, especially since I played Killer Instinct on an XBand, a frickin' XBAND, and though there was lag in half the bouts, many times the speeds were fine for battling) would certainly pose a bigger lag threat. However, I do think it can be done. I've played one racing game on XBox Live. It had very little lag at all. In fact, the only real lag problems in this game (which was a bad game anyway I should warn, and only a demo, but that doesn't reduce the needed bandwidth) were very rare indeed, occasionally hiccuping during pileups of many motorcycles.
Oh, and although Quantum Redshift does look nice in the demo that came with Mech Assault, I'd have to say that what I've seen of F-Zero X in motion looks better. Online play? I've pretty much given up on that. I too would love it, but the chances of Nintendo doing that are so low that well, you'd have to do something funny and amusing to an analogy to really convey it's lowitude, you know, like what Penny Arcade does. However, map making is a must. A must I say! There's one thing they could do though. They could add system link support. In fact, Nintendo should be doing this more often. They HAVE a broadband adapter. They just need to do what MS does. MS has people link up to 4 systems to a hub/router via ethernet. There is, obviously, NO lag with a system link of this sort (or pretty much any sort). There's no reason at all that they can't do this. ABF once stated a potential problem, but XBox games use this SAME type of ethernet system link ALL THE TIME, so there's no problem at all. They just need to design the feature to use the broadband adapter. What's the harm? They don't need to pay server costs or anything this way, and in fact, just like with XBox system link games, soon GameSpy would simply create a tunnel application for use with the GCN, faking a "GCN here" signal from a computer, thus we could get indirect online play.
Oh, and although Quantum Redshift does look nice in the demo that came with Mech Assault, I'd have to say that what I've seen of F-Zero X in motion looks better. Online play? I've pretty much given up on that. I too would love it, but the chances of Nintendo doing that are so low that well, you'd have to do something funny and amusing to an analogy to really convey it's lowitude, you know, like what Penny Arcade does. However, map making is a must. A must I say! There's one thing they could do though. They could add system link support. In fact, Nintendo should be doing this more often. They HAVE a broadband adapter. They just need to do what MS does. MS has people link up to 4 systems to a hub/router via ethernet. There is, obviously, NO lag with a system link of this sort (or pretty much any sort). There's no reason at all that they can't do this. ABF once stated a potential problem, but XBox games use this SAME type of ethernet system link ALL THE TIME, so there's no problem at all. They just need to design the feature to use the broadband adapter. What's the harm? They don't need to pay server costs or anything this way, and in fact, just like with XBox system link games, soon GameSpy would simply create a tunnel application for use with the GCN, faking a "GCN here" signal from a computer, thus we could get indirect online play.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)