24th September 2003, 11:33 PM
Quote:Originally posted by Dark Jaguar
However, it was far too linear, as pretty much everyone here says, and in an RPG I find that fatal
Ordinarily, I would agree with you. But I found the flow of the game to be perfect. If any of the past FF's had been as linear as X was, then criticism would have been heavily due.
Although, with the way I play Final Fantasy games, I always stick to the path of the game the first time through, then make a separate save toward the end, so I can go on and finish it properly, then continue on all the sidequests.
Besides that, as you brought up below, you could almost always go off and play Blitzball, which is the best ever FF side-quest. I just wish it was multiplayer! :(
Quote:Even if they are pretty much linear anyway, the old ones always let you go off and do whatever you want BETWEEN places you actually had to go, and that's almost all the fun right there!
You actually do the sidequests your first time through the game?
Quote:Oh, and it's just not the same when you just select a destination from a map instead of actually flying/riding/walking there yourself.
That's true. I still think that that was mainly due to the fact that they didn't want to delay the game, so they never modelled the entire world. Then again, the system they had worked adequately. The save sphere system was quite good.
Quote:Still, it's not really a BAD game, just not nearly as good as the previous FF games.
Blah! Better than 8! :p
But onto the subject matter, everyone should be happy to hear that FFX-2 is apparently MUCH less linear than FFX. In fact, it's supposedly the least linear FF game ever!
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!