31st January 2003, 6:41 PM
I know. But if the tracks are very complex (not in graphics. In exectution and design.) and are designed as a unit and not as tiles, that won't matter... having a track creator requires tile-based tracks, at least for the track creator style ones. F-Zero X had that... the ones in the main game were complex in places, sure, but did the track creator give you those options? I don't know... obviously I've never used it, so I can't say.
How about a game that DID have a track creator in the US? Yes, Excitebike 64. That had a easy to use track creator... simple, and it couldn't do half the stuff the real tracks did (even just in arenas), but it could make some good tracks. Maybe it could have something like that... a lot less complex that the ingame ones, but SOMETHING so that we get (hopefully!) both a track creator and a random track function... :)
How about a game that DID have a track creator in the US? Yes, Excitebike 64. That had a easy to use track creator... simple, and it couldn't do half the stuff the real tracks did (even just in arenas), but it could make some good tracks. Maybe it could have something like that... a lot less complex that the ingame ones, but SOMETHING so that we get (hopefully!) both a track creator and a random track function... :)