31st January 2003, 5:53 PM
But they are plenty large enough to hold TS2 level data right? The X track builder basically used the same "part" makeup to construct tracks, so it would basically be 4 data parts on a grid. The first 3 would be location, the last would be the part identifier. Anything beyond that would be calculated by the game's engine, and thus would not need to be stored in the memory card. In other words, it's just a question of how big the grid is. So, there should be plenty of space if they just think a bit when they make the save files for it.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)