31st January 2003, 4:06 PM
Quote:Crasdh Bandicoot has a set path, so does Splinter Cell. Lalala

Quote:Great. And in SC I might do a split kick, instead of hiding in the shadows. I'm sorry, but that doesn't count as being non-linear to me. I want levels to EXPLORE, I don't want to be forced on to the same path the whole time. Just because you may do slightly different things on that same path, doesn't make the game non-linear to me.
*sigh*
If you want to explore, don't play MGS2 or SC. Play Morrowind or something. If you want some great stealth action where you can find dozens of ways to accomplish each objective and really have to think about what you're doing, play SC. If you want a stripped-down version of that, play MGS2. And you can do a hell of a lot more than split kick and hiding in the shadows.
Quote:Rrrg. You don't understand.
Sure I do. I was extemely dissapointed when I found out that there would only be two areas in MGS2.
Quote:I never said there wasn't.
Yeah you did. Let me quote you: "I just play it, and picture how awesome it would have been if there was one big environment, with multiple goals,"
You don't even know what you said. Tsk tsk.
Quote:Ahh. I never noticed. Or I forgot, either way
How convenient for you.
Quote:I returned SC before I finished it.
That Splinter Cell bored me.
Like I said. It was a game that had serious potential. But I much prefer my stealth to take place in large environments (ala Tanker in MGS2) rather than exruciatingly linear "crash bandicoot" styled levels.
*sigh* What's the point in arguing with such inane remarks?
Quote:Although, I'll say this. I never noticed all the different ways to accomplish each goal. When I was playing the game, I basically just hid in the shadows and waited for someone to walk past, wash, rinse repeat. You have, however, inspired me to go play the game one more time. If I'm still unimpressed... well... I'm sure you don't care.
So you sucked at the game, whupee.