4th September 2003, 6:07 PM
Quote:Oh well, all I'm trying to show is that you contradict yourself far more than I do... maybe I did contradict myself there, not sure. Of course given that I like to argue I'll argue about my opinions... I just try to not get too angry or to judge the person's tastes like you do... unless its something that is really weird and clearly not a good game or something, like Darunia with Quest...
You're almost as bad.
Quote:Not with that control scheme. Not even remotely close... mouse and keyboard controls, with the controls Freelancer uses, mean simplicity! It is very easy to learn how to fight and to fight effectively, and the combat isn't exactly deep... and the depth it has is mostly not too hard to learn, except for some advanced techniques. Sure, joystick-control ones don't have so many more physical moves than Freelancer, but the ones they have just plain have a harder difficulty to performing them! That makes them more complex! Its just more challenging to play...
Oh, and it'd make it a quite different game, but in my opinion it'd be more fun. You clearly agree... and yes, it'd have been really hard to do it both ways given how you'd need to make two quite different game interfaces. Still... they could have tried...
Who says they didn't try? They're not new at this, you know. Digital Anvil has some very talented, experienced designers and they know what they're doing.
Just because it's harder to control something doesn't make it more complex. I've played Sonic Adventure with the Samba De amigo maracas before but it only made it crappy, not more complex. Bad controls does not equal complexity.