3rd September 2003, 1:28 PM
Quote:So different that you really don't like the same genre that I do.
Oh, and you use bold, which is worse than caps!
So if I like Mario Sunshine for the acrobatics and you like Mario Sunshine for the shine collecting, we don't like the same game?? Yeah that makes sense... :erm2:
Bold is nowehere near as annoying as CAPS.
Quote:I always meant to get Tachyon, but never got around to it... but I probably will get Freespace (1) if I can. X2? Probably not, very few PC games are worth full price... not with how many great cheap games there are!
X2 looks to be one of the best space sims ever created, and it will finally give you the chance to play an open-ended space sim for more than two hours. They're the best kind of space sim, you know. You can even pilot huge capital ships in X2!
Quote:So a developer's past titles have absolutely no influence on their future ones? Do you honestly believe that?
If enough key members leave, of course.
Quote:You can't see as much of the screen, though... which without good radar is a major problem. In a way sort of like how the Rogue Squadron games' first person view isn't exactly useful either...
Third-person is the easiest way to play the game, but the cockpit view is also very easy to use. How about you try it out before saying that it sucks.
Quote:Sorry, its been a few months since I played it, and I deleted the demo some time ago since it was so huge on my harddrive...
Oh, and I think strafing would work just fine. Why wouldn't it? All it needs is decent controls, which could be found... I don't see why a joystick would make that impossible.
As for the button interface, as I said, it'd make it a lot more complex. Hardly impossible... but not as easy to use, I admit.
It would be impossible with any joystick to properly play Freelancer. Strafing and sliding could not be done with a joystick, not even with those dual joysticks. And then swtiching between piloting and using the on-screen interface would be extremely cumbersome. I won't repeat that again.
Quote:Sure, he was very ... opinionated ... and was wrong about plenty (like his idiotic comments about Metroid Prime), but he knew sims like this pretty well, its clear...
Oh, and he always made the PC letters section an entertaining read. And updated it a lot, too...
Also... I'd be scared to see the multiplayer compared to Diablo... Diablo is just so boring! I know lots of people love the multiplayer... but to me... its just the same thing over and over. Better items doesn't draw me at all.
I also hate Diablo but that doesn't mean that I don't love Freelancer's multiplayer. Unlike Diablo where you only have a few levels to go through, multiplayer in Freelancer opens up literally hundreds of worlds and thousands upon thousands of missions to go on. You can do whatever you want to in Freelancer. Become a trader, bounty hunter, whatever. Everything in single-player but with the option of playing and trading, etc. with other people. It's insanely fun.
Ivan Sulic knows Mech Warrior, but that's about it. The man is a complete dumb ass.
Quote:No, I don't... I try my best not to. Unlike you...
ENOUGH!!!
This is not fun anymore!
Quote:I don't do it in anywhere near that same 'yours is so stupid and wrong' insulting fashion that you do.
That is precisely what you do.
Quote:On this issue the only relevant point of yours that I can think of is that Freelancer has 'sliding'. What exactly is that technique? I know it has sidestepping (unlike most every other game in the genre), but how exactly does that one technique make this game so much deeper than everything I have played and read about it suggests?
Sliding is just one of the many different flying techniques that you learn throughout the game. Instead of just acceleration, braking, and turning like all other space sims, there is acceleration, braking, turning, strafing, sliding, and many other piloting moves to perform.
Quote:But it was a response to a quote of yours mentioning X-Wing!
And X-Wing isn't quite that simple either, I just simplified it... a simplification of Freelancer on that level wouldn't take up that much space.
X-Wing is that simple, while Freelancer is not.
Quote:Is that what you think I was saying? How can you misread it so badly?
That was from this post of mine.
You make it sound like you look in space for the other ship, when all you do is track it on radar and turn towards the dot... turn, fire, accelerate, fire, turn, brake (if you're going a lot faster than them you've got to slow down to be able to hit them much...), etc... switch weapons, reinforce weak shields...
Or, of course, in the missions I'm in in TIE Fighter, stay way away and shoot missiles at them (gotta love the Missile Boat missions...).
Unlike, correct. Freelancer is unlike standard combat in the genre.
Better? Not in a million years.
It was a reply to this comment in the middle of your previous post about X-Wing.
(unlike the crappy "sit, shoot real fast, then turn all the way around to find the enemy" combat seen in the X-Wing series and every other space sim)
I was just saying how it isn't that shallow... saying how I think it is, in its simplest form... then saying that if you use the Missile Boat, its best to avoid dogfighting alltogether because its just got that one weak lazer. Nothing about Freelancer until those last two lines, which are admittedly just tacked on with no support in that statement... because I'd talked about that subject in my previous reply, and this was just a followup. They probably should have been in the previous paragraph (quote-reply), now that I look at them... it is kind of confusing to talk about X-Wing for a paragraph then go back to the differences between X-Wing, Privateer, Wing Commander, Freelancer, etc. I was just trying to say 'this is X-Wing combat and its deeper than Freelancer combat', pretty much...
Oh, I would be intrested to know if it has something analogous to the Missile Boat...
You're asking me how I can misinterpret your post when you admit that you made it confusing??