3rd September 2003, 12:21 PM
Quote:I'll stop that as SOON as YOU stop USING caps so ANNOYINGLY.
I like space sims more than you do, buddy! Just for different reasons...
So different that you really don't like the same genre that I do.
Oh, and you use bold, which is worse than caps!
Quote:Oh come on, you could have gotten a few other space sims. I hope you plan on getting X2 this year...
I always meant to get Tachyon, but never got around to it... but I probably will get Freespace (1) if I can. X2? Probably not, very few PC games are worth full price... not with how many great cheap games there are!
Quote:That's ridiculous. Their past games were very good but with dull combat systems, but that has absolutely no bearing on their future titles.
So a developer's past titles have absolutely no influence on their future ones? Do you honestly believe that?
Quote:Um... NO. The lack of a radar works perfectly, and it's just as easy in first-person as it is in third.
You can't see as much of the screen, though... which without good radar is a major problem. In a way sort of like how the Rogue Squadron games' first person view isn't exactly useful either...
Quote:Strafing and sliding would be impossible with a joystick, and navigating the on-screen interface would be inpractical. That is why the developers made it that way!! Believe it or not, they know a thing or two about controls more than you do.
You said that there wasn't any cockpit view so naturally you never used it, so how the hell can you say that it's useless? This is really annoying, ABF. Stop arguing about things you know nothing about!!
Sorry, its been a few months since I played it, and I deleted the demo some time ago since it was so huge on my harddrive...
Oh, and I think strafing would work just fine. Why wouldn't it? All it needs is decent controls, which could be found... I don't see why a joystick would make that impossible.
As for the button interface, as I said, it'd make it a lot more complex. Hardly impossible... but not as easy to use, I admit.
Quote:The man knows very little about games, which is one of the reason why he left the site. I'm sure you'd agree with most of what he says, of course, since you seem to know just as little as he does.
They were talking about Diablo similarities in multiplayer, but not in that page, true. The multiplayer is sort of like Diablo in that you fly around with other craft in the single-player universe.
Sure, he was very ... opinionated ... and was wrong about plenty (like his idiotic comments about Metroid Prime), but he knew sims like this pretty well, its clear...
Oh, and he always made the PC letters section an entertaining read. And updated it a lot, too... :)
Also... I'd be scared to see the multiplayer compared to Diablo... Diablo is just so boring! I know lots of people love the multiplayer... but to me... its just the same thing over and over. Better items doesn't draw me at all.
Quote:That's what you always do, and this hypocrisy has to stop!
No, I don't... I try my best not to. Unlike you...
Quote:I read your post very well. You accused me of stating my opinion as fact when you do the exact same thing all of the time. That is why you are a hypocrite.
I don't do it in anywhere near that same 'yours is so stupid and wrong' insulting fashion that you do.
Quote:This is very tiresome, as you still cannot debate like a normal person. You completely ignore other people's points and just go on spewing forth the same bullshit over and over. Debating with you on this is like the time I tried to convince Darunia that Metroid Prime is better than Quest 64. Arguing with such stupidity is useless.
On this issue the only relevant point of yours that I can think of is that Freelancer has 'sliding'. What exactly is that technique? I know it has sidestepping (unlike most every other game in the genre), but how exactly does that one technique make this game so much deeper than everything I have played and read about it suggests?
Quote:You're never clear enough, and you've shown how little you know about Freelancer so it sounded like you were talking about that. Freelancer's combat is definitely not as simple as that.
But it was a response to a quote of yours mentioning X-Wing!
And X-Wing isn't quite that simple either, I just simplified it... a simplification of Freelancer on that level wouldn't take up that much space.
Quote:You were comparing Freelancer and TIE Fighter and then mentioned how you can just shoot missiles from afar in TIE, implying that you cannot do the same in Freelancer.
Is that what you think I was saying? How can you misread it so badly?
That was from this post of mine.
Quote:You make it sound like you look in space for the other ship, when all you do is track it on radar and turn towards the dot... turn, fire, accelerate, fire, turn, brake (if you're going a lot faster than them you've got to slow down to be able to hit them much...), etc... switch weapons, reinforce weak shields...
Or, of course, in the missions I'm in in TIE Fighter, stay way away and shoot missiles at them (gotta love the Missile Boat missions...).
Unlike, correct. Freelancer is unlike standard combat in the genre.
Better? Not in a million years.
It was a reply to this comment in the middle of your previous post about X-Wing.
Quote:(unlike the crappy "sit, shoot real fast, then turn all the way around to find the enemy" combat seen in the X-Wing series and every other space sim)
I was just saying how it isn't that shallow... saying how I think it is, in its simplest form... then saying that if you use the Missile Boat, its best to avoid dogfighting alltogether because its just got that one weak lazer. Nothing about Freelancer until those last two lines, which are admittedly just tacked on with no support in that statement... because I'd talked about that subject in my previous reply, and this was just a followup. They probably should have been in the previous paragraph (quote-reply), now that I look at them... it is kind of confusing to talk about X-Wing for a paragraph then go back to the differences between X-Wing, Privateer, Wing Commander, Freelancer, etc. I was just trying to say 'this is X-Wing combat and its deeper than Freelancer combat', pretty much...
Oh, I would be intrested to know if it has something analogous to the Missile Boat...