3rd September 2003, 11:40 AM
Quote:I REALLY wish you'd stop reading more into what I say than what I mean! It is really annoying... that is ALL I MEANT!
As in, you may dislike them but there is a sizable fanbase that DOES like real space sims. And since the X-Wing series is one of the most liked ones (along with Freespace)...
I'll stop that as SOON as YOU stop USING caps so ANNOYINGLY.
I like space sims more than you do, buddy! Just for different reasons...
Quote:I'd love to have some more games in the genre, but I can only afford so much...
Oh come on, you could have gotten a few other space sims. I hope you plan on getting X2 this year...
Quote:Of course they can, but their previous works will still greatly affect their future games...
That's ridiculous. Their past games were very good but with dull combat systems, but that has absolutely no bearing on their future titles.
Quote:And I instantly loved everything about TIE Fighter from within a few minuites of playing the game. And still do, seven years later.
Congrats.
Quote:Its those arrows on the edges of the screen, right? Yeah, not nearly as good as radar... which is why you NEED to use the third-person view -- you just can't see enough in the cockpit with no radar! You need radar in a cockpit game to be able to really track enemies... if you don't have it the restricted views of a cockpit make it a not very good choice when compared to third-person. Freelancer is just like that...
Um... NO. The lack of a radar works perfectly, and it's just as easy in first-person as it is in third.
Quote:Strafing... they could do it (strafing). Maybe put it on the rudder controls, or the hat-switch? Not sure... but its not too hard, if you assume that people have a decent joystick...
And as I said, the cockpit mode is near-useless. Just like the third-person mode in TIE Fighter...
As for switching between mouse and joystick... that is a better point. I'm sure they could do it, but it'd require a lot more keyboard shortcuts and interface complexity.
Strafing and sliding would be impossible with a joystick, and navigating the on-screen interface would be inpractical. That is why the developers made it that way!! Believe it or not, they know a thing or two about controls more than you do.
You said that there wasn't any cockpit view so naturally you never used it, so how the hell can you say that it's useless? This is really annoying, ABF. Stop arguing about things you know nothing about!!
Quote:Given that he really likes this genre (space sims as well as mech games), I'd say he was a good choice to do the review... and those comments about Diablo are accurate! Every review I've read agrees on the basic idea that the combat is simple but other stuff makes the game great...
Oh, and you got to admit that he wasn't talking about the multiplayer...
The man knows very little about games, which is one of the reason why he left the site. I'm sure you'd agree with most of what he says, of course, since you seem to know just as little as he does.
They were talking about Diablo similarities in multiplayer, but not in that page, true. The multiplayer is sort of like Diablo in that you fly around with other craft in the single-player universe.
Quote:Judging other people's game likes/dislikes against something as biased as my opinion... sure, I'll comment about it and say something, but saying like you do that it makes them stupid and that their opinion is totally wrong? No, I don't think I do that. At least not very often...
That's what you always do, and this hypocrisy has to stop!
Quote:
Huh?
No, it just shows how you don't read my posts well enough...
I read your post very well. You accused me of stating my opinion as fact when you do the exact same thing all of the time. That is why you are a hypocrite.
Quote:And as everything I've said points out pretty clearly, Freelancer's combat is quite definitely simpler than that. I really don't see how that is up to question...
Oh, and you simplify standard space sim combat more than you sensibly can or should...
This is very tiresome, as you still cannot debate like a normal person. You completely ignore other people's points and just go on spewing forth the same bullshit over and over. Debating with you on this is like the time I tried to convince Darunia that Metroid Prime is better than Quest 64. Arguing with such stupidity is useless.
Quote:But when I know as much about the topic as I do with this one, not so much that it automatically makes you right, that's for sure!
Spoken like a true ignoramus.
Quote:No it most certainly did not.
You make it sound like you look in space for the other ship, when all you do is track it on radar and turn towards the dot... turn, fire, accelerate, fire, turn, brake (if you're going a lot faster than them you've got to slow down to be able to hit them much...), etc... switch weapons, reinforce weak shields...
That's the comment that brought on your 'dont comment on what you don't know' comment again. Except that its describing TIE Fighter... and not one word there talks about Freelancer. Making it clear you didn't read my post well enough...
You're never clear enough, and you've shown how little you know about Freelancer so it sounded like you were talking about that. Freelancer's combat is definitely not as simple as that.
Quote:I said where I am in TIE Fighter and that I like the Missile Boat. You respond by saying that 'nope, because you can't fire missiles in Freelancer' or something like that, totally missing the point of my comment... then I reply showing how your dumb comment misses the point of what I was saying and you're confused?
You were comparing Freelancer and TIE Fighter and then mentioned how you can just shoot missiles from afar in TIE, implying that you cannot do the same in Freelancer.